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Eradicator30
08-12-2008, 10:52 PM
http://ps3media.ign.com/ps3/image/article/891/891245/killzone-2-20080716044139557_640w.jpg

Two years after the Helghast assault on Vekta, the ISA is bringing the fight to the enemy’s home world of Helghan. Taking the role of Sev, the battle-hardened veteran of the special forces unit known as the Legion, players will embark upon a mission to the planet Helghan to capture the Helghast leader, Emperor Visari, and bring the enemy’s war machine to a halt. For Sev and his squad, the invasion of Helghan is just the beginning. Tasked with securing Pyrrhus, the Capital City, the team quickly discovers that the Helghast are a formidable enemy on their home planet. Not only have they adjusted to the planet’s hostile conditions, they have also harnessed a source of power from the environment that can be used against the ISA. Sev and his team soon discover the fight is greater than simply addressing the enemy forces; the Legion must also learn how to handle the effects of the fierce enemy planet.
Genre: First-Person Shooter

Exclusively on PlayStation 3
Release Date: February 1, 2009
February 1, 2009
Unreleased



Features (http://ps3.ign.com/objects/748/748475.html)
Specs (http://ps3.ign.com/objects/748/748475.html)
Editions (http://ps3.ign.com/objects/748/748475.html)


General Features

Experience realistic, highly atmospheric environments that respond dynamically to the violent conditions on the planet Helghan.
Witness the devastating effects of Helghan's climate as it forces you and your enemies to adapt to new tactics.
Control an arsenal of new and unique weapons and vehicles, in addition to trusty Killzone classics like the M82-G and the StA-52 LA.
Face off against fearsome enemies who have learned to wield the hostility of Helghan itself against their opponents.
Between Killzone 2's unique visual style, the power of PS3, the use of EDGE tools, and the proprietary technology developed by Guerrilla, the game promises to impress players with its benchmark visuals, smooth character animation, detailed, effect-laden environments, and realtime cutscenes.
Experience a beautifully lit world brought to life by deferred rendering technology. Multiple shadows casting light sources bring out the highly detailed environments and character animations.
With true next-gen audio the player is further immersed in the world, supporting 7.1 surround and location-specific audio with wave tracing. Players will not only notice the difference between indoor and outdoor but also experience sound and music that are dynamic and contextual.
Studio grade special effects will provide unprecedented visual fidelity. With full screen anti-aliasing, motion blur, internal lens reflections, and depth-based color grading, players will experience a picture that is sharp, smooth, and full of detail.

Ocelot
08-19-2008, 11:48 PM
New multiplayer trailer just recently released:

38548.html

Mr. Brown
08-20-2008, 08:59 AM
Untill I see the shipment come into the store I'm not getting to hyped about this one. I've been waiting to damn long for it.
Though it does look damn good.

Eradicator30
08-25-2008, 08:18 AM
Hideo Kojima says Killzone 2 Sucks

Game industry icon Hideo "all cutscenes, all the time" Kojima has suggested that (http://www.maxconsole.net/?mode=news&newsid=30913) Killzone 2's motion control implementations were rushed, and in doing so has warned his fellow game developers that careful use of such new control schemes is important. After spending some time with the upcoming PS3 exclusive, Kojima reported a less than fluid experience with the Sixaxis:

For some players, motion control will come naturally straight away, but for others it might feel difficult, so the game designer is really now responsible to think about which direction he or she should take. I played Killzone 2 this morning, actually, and it was funny because the FPS control was traditional FPS, but when you come to a door and have to kind of open the latch, you all of a sudden have to use the Sixaxis, and nobody was succeeding. So maybe they were kind of rushing to implement the technical design, which might not be the correct way to do it in that title.

It's certainly nice to see people talking about more than just the graphics, but dodgy Sixaxis controls are not a good sign, especially if nobody was getting them right. It will probably be a little niggle, and one gamers will swiftly adapt to, but Kojima is right to advise caution when using motion controls. Briskly shoehorning them in merely for inclusion's sake is rather silly and can lead to problems like the one Kojima mentions. Just because you have something, doesn't mean you're bound by law to use it. I sometimes miss the days when buttons were enough for developers.

G-Bus
09-01-2008, 01:52 PM
UK, September 1, 2008 - The first screenshot of the cloak suit from Killzone 2 (http://ps3.ign.com/objects/748/748475.html) has just plopped from Sony's loins and it's starting to get us excited about the forthcoming multiplayer beta. The pic shows a group of Helghast troops running along a darkened corridor – no surprise there – but the solider nearest the camera appears to be dissolving. It's the first time we've seen the game's active camo suit in action and players who choose the Scout class in the beta (and indeed the final game) have this cloak suit at their disposal, meaning they're incredibly difficult to spot in the middle of a firefight.

Here's how it works: with the camo suit equipped, players who remain motionless are practically impossible to see, appearing only as a visual glitch much like the Predator suit in the classic '80s movie. When you move the effect lessens somewhat depending on your speed, although you'll still be partially concealed if you walk slowly through the shadows, as displayed in the screen below. http://ps3media.ign.com/ps3/image/article/906/906862/killzone-2-20080901052325267-000.jpg

The Scout also has a secondary ability that enables them to tag all on-screen enemies with a hidden marker, broadcasting their coordinates to team-mates.

Sony has also lifted the lid on the other classes that will appear in the Beta, which is currently in internal testing and is scheduled to go live over the PSN later this year. First up is the Rifleman, who's the default troop type in the game. They start with a variety of primary and secondary weapons, including grenades, and bigger and better guns can be unlocked as you progress through the ranks. Then there's the Engineer, whose primary skill is the ability to set up an automated turret that targets the enemy, plus they can repair ammunition dumps, mounted guns and turrets that have been damaged in battle.

Although not a natural first choice to Beta players, the Medic can revive downed team-mates if they get to their bloodied bodies quickly enough, plus they can throw health packs which can be collected by other players. The Assault trooper is the heavy weapons guy and it kitted out with thick armour that can take twice as much punishment as a regular Kevlar vest. His secondary ability is a temporary speed boost that enables him to get stuck into a firefight in double-quick time, or run in the opposite direction if you're low on health.

The Tactician is the captain of the group and can drop coloured smoke grenades throughout a level, which serve as spawn points for the rest of the team. This skill proves essential on the bigger maps in the Beta as it allows for a steady flow of friendly troops on the front line. Tacticians can request air support too, calling in a sentry bot that fly low and tear through the enemy.

Finally there's the Saboteur, who can infiltrate the opposition by assuming the guise of a random enemy player and is also equipped with sticky proximity-activated C4 charges – perfect for lobbing near the enemy spawn point once you've crept through their ranks!

Here's the really interesting bit though - the classes in Killzone 2 aren't as rigid as those in other games, so if you choose to play as a Scout you're not necessarily limited to just those skills. Instead you're free to mix and match to some extent, taking a class's primary ability and mixing it with another's secondary. So, for example, if you choose to be a Scout but take the engineer's secondary skill it's possible to slowly sneak over to the enemy base without being seen, thanks to the cloak suit, and then place a sentry gun that makes mincemeat of the bad guys as soon as they appear.

Since both ISA and Heghast factions will have the same class types and abilities available to them, albeit with slight variations in the specific weapons and gear set-ups, it's pretty much an even playing field. However, with so much scope for playing around with the skills there really is every incentive to be as creative as you can, to get that much-needed advantage over the enemy.

We'll be bringing you an in-depth preview of the Killzone 2 multiplayer beta in the coming weeks so be sure to keep your field radio tuned to IGN.

http://ps3.ign.com/articles/906/906863p1.html

Really excited about what they're doing in multi-player. Hopefully it's an open beta and not just for a select few.

Ocelot
11-13-2008, 09:08 PM
For any that may not know, Sony has been sending out invites to the Killzone 2 beta. I got one some time ago and have played it a few times and I have to say I'm impressed. I recently picked up an HDMI cable, and the game looks stunning. The gameplay is pretty solid, and it's fun going from one objective to the next without reloading the same map, or having to switch game modes. I have yet to unlock anything, but there is a medic class that can revive you on the spot, and there are a few weapon unlocks as well (Revolver pistol, shotgun, rpg, etc.)

Any other impressions?

Welcome to the latest episode of Check Your E-mail Accounts with Kotaku. Today's post will be discussing the public Killzone 2 beta, in which PlayStation Underground members can now partake. The beta's been open to a select group of PlayStation 3 owners for a while now, but a new batch of invites have gone out to players, dozens of whom read Kotaku and tipped us off to its expanded audience. Check all your e-mail accounts, kids, and keep an eye peeled for the glowing Helghast eyes that grant admission to the beta.

Le Goat
11-13-2008, 10:28 PM
wait how do i get one?

Ocelot
11-13-2008, 11:28 PM
I believe all you have to do is be a member of the Playstation Underground. Which in turn I think is just registering on the Playstation Forums. I apparently registered like 3 years ago, which may be why I got so lucky.

But the game so far is a ton of fun. I don't think I did it enough justice in my brief description of my last post. It has a Gears of wars-ish heavy feel to it. At first the shaky first person camera is a bit off-setting, but once you get used to it it's great.

G-Bus
11-14-2008, 05:21 PM
Wasn't lucky enough to get into this and haven't found any one willing to trade me the beta :(

You should consider yourself incredibly lucky. I don't think this is a very big beta and not many people got in(heard around 30,000). I've been an underground member for a while and no such luck. Sucks because I got into the LBP and R2 betas.

Looks pretty bad ass.

Ocelot
12-04-2008, 09:17 PM
http://cache.gawker.com/assets/images/kotaku/2008/12/killzone_2_date.jpg

Killzone 2 has been officially slated for a February 27th, 2009 release date.

Link to (X-Play) video: http://www.g4tv.com/xplay/videos/35328/Hands_On_Killzone_2Part_Two.html

G-Bus
01-28-2009, 02:43 PM
fuck.

Gary_Busey
01-30-2009, 08:11 AM
IGN review.

January 29, 2009 - Is it possible for the hype of a game to completely fuel both its designers and its fans eagerly awaiting its release? In the case of Guerrilla Games (http://games.ign.com/objects/572/572208.html)' upcoming Killzone 2 (http://ps3.ign.com/objects/748/748475.html), the answer is an emphatic yes; the developers knew that they wanted to meet or surpass the action of the now infamous E3 trailer and have been trying to perfect their anticipated shooter. As far as fans were concerned, they were hoping that Killzone 2 would be the system seller and showcase for the PlayStation 3 -- a game that could conceivably rival that of Halo and Gears of War. Fortunately, the wait is almost over, because Killzone 2 will be released at the end of next month. That might seem a bit far away, but believe me when I say that the wait has been well worth it. Killzone 2 is an outstanding evolution of the franchise, a bullet and adrenaline-fueled rampage against an implacable enemy and a fantastic shooter for the PS3.

http://ps3.ign.com/articles/949/949161p1.html

GotTP4me?
01-31-2009, 06:12 PM
I can't wait for this game. So far reviews have been good (though often reviewers reviews turn out to be staunchly garbage)! I loved the original though not many are man enough to admit that... Anyone else think Killzone had the best Intro video of any videogame?

G-Bus
02-02-2009, 01:35 PM
Demo will be up on Euro PSN, on the 5th. http://www.eurogamer.net/articles/euro-killzone-2-demo-on-thursday

Ocelot
02-04-2009, 10:59 AM
I pre-ordered from best buy, and the code I got for the Killzone 2 theme isn't working.

Could it be because I tried it once before the 3rd of February? (Doesnt make sense to me though).

Also, link to Gametrailers Review:

45018.html

tormenta
02-05-2009, 05:00 PM
Played the demo 3 times. It´s fucking awesome and it gives an idea about how awesomer its gona be the real hole thing. I just wish it got some bad ass rock tune while shooting the hell out of the place.

Enemy A.I. it´s very cool and it feels like a really acomplishment killing each one of them.

Pax Britannia
02-05-2009, 09:53 PM
The Demo's pretty cool but 2 mins in and i've come to a screeching hault. How do you get past the floodgate?

Gary_Busey
02-05-2009, 10:17 PM
You Euro bastards and your Killzone demo...

Hoser
02-05-2009, 10:23 PM
I want it, I want it now!!!

Gary_Busey
02-05-2009, 11:00 PM
You can sign up for a Euro PSN ID and download it right now if you really want to.

Hoser
02-05-2009, 11:04 PM
that sounds like work I do not want to do.

Nature's Folly
02-05-2009, 11:04 PM
You can sign up for a Euro PSN ID and download it right now if you really want to.

Welllll, look at the Biiiiggg brain on BUSEY!

Gary_Busey
02-05-2009, 11:05 PM
Then you don't want it as bad as you pretend you do.

Hoser
02-05-2009, 11:07 PM
Yeah I think you are right. I would like to have it, but am not really willing to put a lot of work in for a demo.

Gary_Busey
02-05-2009, 11:07 PM
Typical Canadian.

Hoser
02-05-2009, 11:11 PM
Better things to do then waste time making an PSN Euro account to get a demo for one game?

I guess if that is typical.

Gary_Busey
02-05-2009, 11:15 PM
I really want this game so bad!!

What? Take 5 minutes to create an account and download it?

Fuck that! I'll post for that 5 minutes about how big of a waste of time that 5 minutes would be.

Hoser
02-05-2009, 11:17 PM
I didn't know that was a typical Canadian thing to do. I guess I learn something new everyday.

And I do want the game, but am willing to put minimal effort in for a demo. Now the full game, that is a different story.

Gary_Busey
02-05-2009, 11:18 PM
Maybe I overestimated your use of 3 exclamation points.

Hoser
02-05-2009, 11:21 PM
I throw those things out like they are nothing!!!





I was also talking about the full game, not the demo.

G-Bus
02-06-2009, 01:23 PM
Fuck awesome. The demo is. Found my new COD.

Erased
03-03-2009, 11:28 AM
So has anyone played this game/Demo? Is it going to be worth buying? i'm about to go out and get it here in a little bit.

Pax Britannia
03-03-2009, 11:30 AM
I completed it this afternoon. Not bad but it doesnt blow your socks off.

FlipHKD
03-03-2009, 11:31 AM
I cant believe the lack of people who have played this game after all that hype.

a bunch of microsoft dick riders.

Pax Britannia
03-03-2009, 11:31 AM
Talk about poor timing.

papillon
03-03-2009, 11:33 AM
I'm having a blast with the SP campaign right now. Nothing really earth shattering, but it's pretty as fuck. The audio is also amazing.

Erased
03-03-2009, 11:33 AM
I haven't been able to download the Demo because my internet has been down alot here lately so. That's my excuse for not playing it yet.

Ocelot
03-03-2009, 11:37 AM
It's a helluva lot of fun. I'm a good deal way through the campaign, but I honestly love the Multiplayer. Switching from objective to objective is a simple yet extremely effective way to keep you engaged in what's happening and keep things interesting. One of the best looking games on the system.

Le Goat
03-03-2009, 12:17 PM
I dl'd the demo.It is rather purdy, but god damn the controls blow. Reminds me waaaaay to much of RSV in the way its luck if you hit someone medium/close distance with an SMG. The sticks just seem unresponsive, then it moves and goes too far. .

Pax Britannia
03-03-2009, 12:18 PM
The grenades are the worst. They bounce around the place like a rubber ball.

Le Goat
03-03-2009, 12:23 PM
I noticed that too. Its a shame the controls are shit, but at least I put my 50 bucks toward Empire Total War (released today!)

Pax Britannia
03-03-2009, 12:27 PM
I did consider getting it but decided to save my money for Resident Evil 5.

Ocelot
03-09-2009, 12:45 AM
So yeah, I beat this today and was rather disappointed by the ending.

I mean..

they kill off Visari, maybe the most visibly recognizable character from that game, and prep us for some sequel, but don't leave us on any sort of cliffhanger whatsoever. Now that Visari, the Helghast Emperor/general whatever he was is dead, the helghast, supposedly, are going to be running around out of control. Really, I wonder what they'll do for an opening for the next game, considering these past two have been Visari giving his speech to the people, which imo gave this game a pretty cool atmosphere.

Regardless, the multiplayer is still a ton of fun, but takes forever to unlock new classes. Still haven't gotten to the medic class.

Pax Britannia
03-09-2009, 07:34 AM
So yeah, I beat this today and was rather disappointed by the ending.

I mean..

they kill off Visari, maybe the most visibly recognizable character from that game, and prep us for some sequel, but don't leave us on any sort of cliffhanger whatsoever. Now that Visari, the Helghast Emperor/general whatever he was is dead, the helghast, supposedly, are going to be running around out of control. Really, I wonder what they'll do for an opening for the next game, considering these past two have been Visari giving his speech to the people, which imo gave this game a pretty cool atmosphere.

Regardless, the multiplayer is still a ton of fun, but takes forever to unlock new classes. Still haven't gotten to the medic class.

Ahem....
Did you not notice the overwhelming Helghast fleet that descended from orbit once Visari was dead? Thats a pretty big cliffhanger since we know that the Helghast are far from beaten. And remember Visari's last words? "the madness begins"

Ocelot
03-09-2009, 01:55 PM
Ahem....
Did you not notice the overwhelming Helghast fleet that descended from orbit once Visari was dead? Thats a pretty big cliffhanger since we know that the Helghast are far from beaten. And remember Visari's last words? "the madness begins"

Yeah I agree but

Now that Visari is dead, I'm wondering how they'll introduce their new game. I think I am more bummed that he was killed than anything else as I thought he was a really powerful character. So the Helghast are far from defeated, and chaos will probably drive them to invade the ISA a second time. I felt there wasn't a ton they left open. It's pretty clear what's going to happen- and since they killed both Visari and Radec, they didn't leave any powerful figures alive on the Helghast side to give them a face in war, unless there's some other character I am unaware of. I suppose they could have been awaiting Visari's defeat, so they could go after what they really wanted. He may have been oppressing them to an extent (maybe?) and having his generals nuke their own cities probably didn't go over too well either. I'm sure a new Helghan "hero" will emerge in the 3rd. I'm looking forward to it anyway.

Despite the minor quibble with the end, I love it. Also they recently patched it to 1.20, with an interesting patch note.


* Stability issue regarding randomly named games has been resolved.
* Stability issue where rapidly tapping (X) causes a crash on spawn-select has been resolved.
* Stability issue regarding the Saboteur's disguise ability has been resolved.
* Stability issue regarding game creation with a blank name has been resolved.
* Stability issue with repeatedly entering/exiting game has been resolved.
* Ignore list functionality has been corrected.
* Unlocking of the "Front Runner" Medal has been fixed.
* Incorrectly awarding victory to clans who don't show has been fixed.
* Battle Replay for Corinth Crossing not appearing correctly on Killzone.com has been fixed.
* Issue with not being able to defuse the Search and Destroy objective has been resolved.
* HUD issue when playing as a Medic during Assassination mode has been corrected.
* Controller input has been slightly tweaked and modified.
* Exploit of shotgun auto-lock on has been fixed.
* Issue with D-charges in Campaign mode has been fixed.


So they 'fixed' the controls, and they are actually a bit better now, though I had just gotten used to them as they were. They are a little more like call of duty and have a little less of that 'weighty' feel.

Pax Britannia
03-09-2009, 02:00 PM
Yeah I agree but

Now that Visari is dead, I'm wondering how they'll introduce their new game. I think I am more bummed that he was killed than anything else as I thought he was a really powerful character. So the Helghast are far from defeated, and chaos will probably drive them to invade the ISA a second time. I felt there wasn't a ton they left open. It's pretty clear what's going to happen- and since they killed both Visari and Radec, they didn't leave any powerful figures alive on the Helghast side to give them a face in war, unless there's some other character I am unaware of. I suppose they could have been awaiting Visari's defeat, so they could go after what they really wanted. He may have been oppressing them to an extent (maybe?) and having his generals nuke their own cities probably didn't go over too well either. I'm sure a new Helghan "hero" will emerge in the 3rd. I'm looking forward to it anyway.


Yeah I agree there's a bit of a power vacum in terms of characters now. Did you play the first game? If you did do you remember the Helghan they had in the unit? I'm pretty sure he provided the voice for Radec in Killzone 2.

Jack Bauer
03-12-2009, 02:31 PM
i've only played about 30/40 mins of it. i thought it looked sexy as fuck. only thing that annoyed me were the controls and sensitivity but i was able to change that. i'll probably get used to it if i play it more

POO POO CANNON
03-14-2009, 12:08 AM
Anyone want to play online? I'd like to think I'm pretty good, and I've got a lot of time to kill at university. PSN - Sankersizzle

Sabateur + Battle Rifle = moderate lulz

papillon
04-15-2009, 02:25 PM
Anyone have a PDF of the multiplayer maps?

deadohiosky
05-26-2009, 04:16 PM
Im stuck in the battle right before radic, it is relentlessly hard. waves and waves just keep coming, and I cant seem to stop them from flanking me. Between slow relaods and hte shitty handgun I keep getting wasted. Maybe if Rico wasnt fucking useless Id be able to get past it. I must have tried 25 times so far.

Any tips? please guys, im so close but im about to lose it and shelf the game entirely.

tormenta
05-26-2009, 05:34 PM
Im stuck in the battle right before radic, it is relentlessly hard. waves and waves just keep coming, and I cant seem to stop them from flanking me. Between slow relaods and hte shitty handgun I keep getting wasted. Maybe if Rico wasnt fucking useless Id be able to get past it. I must have tried 25 times so far.

Any tips? please guys, im so close but im about to lose it and shelf the game entirely.

Hmm.. I didnt find the battle before radic that hard, its important to keep moving up and down the place. Wait until you get to fight radic, then it gets almost insane difficult.. and trust me when you get there.. keep fucking moving ALL THE TIME, no joke, one second on still, you may be Dead. Good Luck.

POO POO CANNON
05-26-2009, 06:03 PM
Im stuck in the battle right before radic, it is relentlessly hard. waves and waves just keep coming, and I cant seem to stop them from flanking me. Between slow relaods and hte shitty handgun I keep getting wasted. Maybe if Rico wasnt fucking useless Id be able to get past it. I must have tried 25 times so far.

Any tips? please guys, im so close but im about to lose it and shelf the game entirely.

Don't do that. The ending is sweet.

What I did was get them play normally until Rico told me to go upstairs, and then I chilled in the stairwell (as the metal grating protects you from a few of their bullets). Make sure you kill the guys upstairs before setting up shop though. By doing this you limit the number of ways they can attack you.

Eventually, you're going to have to move to the back of the room (where Rico usually sits, onto of where you entered) and people are going to start shooting RPG's at you. I suggest you snipe the RPG's first (there's a few sniper rifles on the weapon racks upstairs). When those guys are down just cover behind the railing and thin out the enemy population until you can move forward and stop the respawning.

A few of my buddies who have been having mad trouble with this part have got through it this way. Maybe it will work for you.

papillon
05-27-2009, 07:02 AM
Im stuck in the battle right before radic, it is relentlessly hard. waves and waves just keep coming, and I cant seem to stop them from flanking me. Between slow relaods and hte shitty handgun I keep getting wasted. Maybe if Rico wasnt fucking useless Id be able to get past it. I must have tried 25 times so far.

Any tips? please guys, im so close but im about to lose it and shelf the game entirely.

This guy (http://www.youtube.com/user/PringlesForAidan) has a bunch of vids that show how to complete it on elite. Might give you pointers

deadohiosky
05-31-2009, 07:22 PM
Thanks guys I managed to beat it. Used the metal grate like you said, and it worked perfectly. I actually though Radec was kinda easy, but i see waht you mean about never standing still, fuckers crazy.

So now Im playing online, you its pretty damn slick. Like it better then resistance2. The rankings are damn cool too, I just hit sergeant. How far are you guys?

POO POO CANNON
06-02-2009, 12:03 AM
I'm whatever the highest one is. However, once you get Saboteur, you might as well stop trying because that kit is the shit.

If any of you guys want a buddy, add me on psn and maybe we can pwn some noobs together.