View Full Version : Bioshock 2: Sea of Dreams
Le Goat
10-17-2008, 09:05 AM
Nothing much is known about it but if you buy the PS3 version of the Originial you get this bad boy... http://gamevideos.1up.com/video/id/22120 which is a teaser trailer. Judging from the Barnicles, I bet it takes place a few years after the original or it takes place above the sea (on the surface)
Pax Britannia
10-19-2008, 08:28 PM
I wonder if there will be some kind of 'Cult of Rapture' that attempts to re-start Ryans dream.
Then again thats probably bollocks since all the rumours suggest it's a prequel.
Nature's Folly
10-19-2008, 08:43 PM
I don't care, as long as it adds onto the awesomeness of the original then i'm psyched.
bixby
10-19-2008, 09:43 PM
I wonder if there will be some kind of 'Cult of Rapture' that attempts to re-start Ryans dream.
Then again thats probably bollocks since all the rumours suggest it's a prequel.
Hmm, seems like they're actually going with a prequel/sequel hybrid.
http://www.gamercenteronline.net/2008/10/17/bioshock-2-is-both-sequel-and-prequel/
According to WhatIfGaming (http://whatifgaming.com/bioshock-2-sea-of-dream-is-part-prequel-in-sequel-confirmed-for-ps3-and-xbox-360), 2K Marin has decided to revealed some very basic information on the upcoming game. 2K developer, Charles Schechbeck, said this sequel is also part prequel.
“BioShock 2: Sea of Dreams is part of a prequel and at the same time is a sequel, so you’re kind of close on the interpretation of the trailer. The rising replica of Rapture can represent something to do with this or something part of a bigger surprise that everyone has to wait and see to play.”
It's pretty impressive how effective that trailer is, even in a shaky cam version. I was hesitant to the idea of a prequel (honestly, we don't need to see Rapture's fall, the audio diaries let you make up your own ideas about it), but that teaser is really awesome and now I can't wait to play this game.
Le Goat
10-19-2008, 11:26 PM
Well Andrew Ryan is by far one of the best Characters in a game in a very long while. He was superbly voiced by 'Quark' from DS9 (Arman Katayan(sp)) so it makes sense to try and put him into the game if possible while building another villain that is equally amazing.
Pax Britannia
10-20-2008, 07:27 AM
The Rapture cityscape rising from the sand may represent the rising of Rapture from the ocean floor.
Le Goat
10-20-2008, 08:36 AM
THats what I thought. I know from the barnacles that it takes place a few years after the initial rapture collapse
Pax Britannia
10-20-2008, 08:41 AM
I wonder how long the splicers would be able to last down there. One of the things i loved about Bioshock was characters like Sander Cohen. Carving out their own little piece of mayhem and ruling like some demented king. I hope theres more of that in the new one.
Le Goat
10-20-2008, 08:43 AM
Well depending on what ending you got, some of the splicers escaped so it's plausable they could last for a while.
Nature's Folly
10-20-2008, 08:52 AM
Well Andrew Ryan is by far one of the best Characters in a game in a very long while. He was superbly voiced by 'Quark' from DS9 (Arman Katayan(sp)) so it makes sense to try and put him into the game if possible while building another villain that is equally amazing.
NO GODS OR KINGS, ONLY MAN!
Nature's Folly
10-20-2008, 08:58 AM
I have to post some of my fav. Andrew Ryan:
Andrew Ryan (http://www.imdb.com/name/nm0001734/): I am Andrew Ryan, and I'm here to ask you a question. Is a man not entitled to the sweat of his brow? 'No!' says the man in Washington, 'It belongs to the poor.' 'No!' says the man in the Vatican, 'It belongs to God.' 'No!' says the man in Moscow, 'It belongs to everyone.' I rejected those answers; instead, I chose something different. I chose the impossible. I chose... Rapture, a city where the artist would not fear the censor, where the scientist would not be bound by petty morality, Where the great would not be constrained by the small! And with the sweat of your brow, Rapture can become your city as well.
Andrew Ryan (http://www.imdb.com/name/nm0001734/): A man chooses, a slave obeys.
Andrew Ryan (http://www.imdb.com/name/nm0001734/): We all make choices in life, but in the end our choices make us.
Andrew Ryan (http://www.imdb.com/name/nm0001734/): What is the difference between a man and a parasite? A man builds. A parasite asks 'Where is my share?' A man creates. A parasite says, 'What will the neighbors think?' A man invents. A parasite says, 'Watch out, or you might tread on the toes of God...'
Andrew Ryan (http://www.imdb.com/name/nm0001734/): Even in a book of lies sometimes you find truth. There is indeed a season for all things and now that I see you flesh-to-flesh and blood-to-blood I know I cannot raise my hand against you. But know this, you are my greatest disappointment. Does your master hear me? Atlas! You can kill me, but you will never have my city. My strength is not in steel and fire, that is what the parasites will never understand. A season for all things! A time to live and a time to die, a time to build... and a time to destroy!
Nature's Folly
10-20-2008, 09:12 AM
This is something else i found and wanted to share, From the article "Ten most meaningful video game quotes of all time".
http://www.destructoid.com/the-ten-most-meaningful-videogame-quotes-of-all-time-64837.phtml
1. "Would you kindly?"
http://www.destructoid.com/elephant//ul/17330-550x-enddd.jpg
Not only is this a moving, shocking, and all-around incredible quote about the consequences of blindly accepting authority, but it also represents one of the single most insightful statements ever made about videogaming in general.
Cut scenes are a form of gameplay slavery. They rob the player of control, take him out of the moment, and force him to passively witness as the events of the game -- the events he is supposed to have some degree of local agency over. Ken Levine knows this, and chose to exploit it in creating one of the most memorable story twists of all time.
When the player finds out that he has been subliminally controlled by Atlas throughout the entire game, he or she experiences a very sudden, shocking reassessment of values. Having gone through the game thus far with the single-minded intent of beating Andrew Ryan to a bloody pulp, the player is suddenly forced to ask a question most other games would never dream of proposing to the player: "Why am I doing this?"
Why, upon first entering Rapture, do you inject a Plasmid into his veins for seemingly no reason? Why do you follow Atlas's every instruction? Why do you kill the innocent, nonviolent-unless-provoked Big Daddies? Why do you want to kill Ryan? The answer is depressingly simple: you did these things because you were told to. Not because you necessarily had any personal investment in the action, but because someone asked you nicely. Even after realizing this, the player remains completely powerless to stop himself.
In an older article I wrote ("Exploring BioShock's storytelling flaws" (http://www.destructoid.com/exploring-i-bioshock-i-s-storytelling-flaws-46498.phtml)), I had this to say about the final "would you kindly" cut scene: Noninteractivity is used brilliantly within the context of the scene: for perhaps the first time in the entire game, the player doesn’t want to kill Andrew Ryan, but Jack’s violent nature and refusal to question his orders are too much and the player is forced to watch, horrified, as he mercilessly and uncontrollably batters Ryan to death.
It stands as the single greatest noninteractive cut scene in gaming history. Ever. As a storytelling device, noninteractivity is used as a weapon against the player: you don’t want to question why you’re doing what you’re doing? Fine -- you’re nothing better than a mindless, robotic slave, and you have essentially given up the human gift of choice. Having control taken away is, within the context of the story, a tangible punishment for accepting things on face value and blindly following orders.
BioShock wants us to question authority and instruction not just for the big stuff -- politics, work, education and so on -- but for videogaming, as well. When Cortana asks you to pistol-whip a bunch of aliens in Halo, why not stop for a moment and really think about why you're doing it?
One might suggest that questioning authority in a videogame, where structure is more or less mandatory and even the most nonlinear games still have an inescapably linear storyline, would be an ultimately meaningless gesture. But if you're willing to take everything a videogame presents you with at face value, how much more are you capable of accepting without question? If the player is asked to mow down armies of faceless baddies simply because they are "evil," what does that even mean?
For these reasons, "would you kindly" is, quite simply, the most meaningful videogame quote of all time. It deeply affects the player on both emotional and intellectual levels; not only that, but the intensity of the former inspires the latter. As the player feels hatred and betrayal from his amiably-worded induction into slavery, he becomes much more likely to take Andrew Ryan's dying words to heart:
A man chooses; a slave obeys.
Le Goat
10-20-2008, 09:14 AM
I believe in no God, no invisible man in the sky. But there is something more powerful in each of us, a combination of our efforts, a great chain of industry that unites us. But it is only when we struggle in our own interests that the chain pulls society in the right direction. The chain is too powerful and too mysterious for any government to guide. Any man who tells you differently either has his hand in your pocket or a pistol to your neck.
Pax Britannia
10-20-2008, 09:23 AM
f4Amw9b7Ysc
Le Goat
10-20-2008, 09:30 AM
1UO3U1HoOZY
Pax Britannia
10-20-2008, 09:32 AM
I doubt the film will be able to capture the essence of that scene any better than the game did.
Le Goat
10-20-2008, 09:33 AM
My second favorite audio log...
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Le Goat
10-20-2008, 09:35 AM
I doubt the film will be able to capture the essence of that scene any better than the game did.
It couldn't. It was superbly acted and anyone that saw it on screen wouldn't get the connection like we did the first time.
Pax Britannia
10-20-2008, 09:46 AM
It couldn't. It was superbly acted and anyone that saw it on screen wouldn't get the connection like we did the first time.
Yeah your right.
Also for me Bioshock was one of the first games I bought for the 360 so I was just constantly blown away by the visuals and sound quality. I'll never forget watching Sander Cohen walking down those stairs in Fort Frolic and thinking "10 years ago I was playing Mario 64, now look where we are".
Le Goat
10-20-2008, 09:50 AM
It was Oblivion that did that for me. I remember walking out of the sewer for the first time and literally saying 'oh my god' out loud. It was breathtaking. But as for BioShock the audio is what sold it for me. I mean, I LOOOOOOOOOOVED the voice acting. If they could give emmys/Oscars for VG it would prob get dozens, but the audiot; Music, Radio, FEEL of the game is what made the cutscenes amazing
Pax Britannia
10-20-2008, 09:54 AM
Absolutely. Bioshock has single handidly made 40/50's music creepy as fuck.
I cant listen to 'beyond the sea' now without being creeped out.
Le Goat
10-20-2008, 09:58 AM
I think that's my main appeal to Fallout 3... it's going to have the same 50's 'all is well' music but it's clearly not
bixby
10-23-2008, 06:41 PM
Here's the teaser in high quality. HD version is up as well.
41898
Le Goat
03-05-2009, 10:44 PM
Mysterious BioShock 2 Teaser Website Launched (http://www.1up.com/do/newsStory?cId=3173124) Too bad it doesn't tell us much of anything about BioShock 2.
By Patrick Klepek (http://www.1up.com/do/my1Up?publicUserId=4767412), 03/05/2009 at 13:10 http://media.1up.com/media?id=3688892&type=lgAnxious for something, anything new on BioShock 2 (http://www.1up.com/do/gameOverview?cId=3168487)? You're in luck; 2K Games has launched a viral website for the upcoming sequel teasing its storyline.
www.somethinginthesea.com (http://www.somethinginthesea.com/) doesn't have much yet, but the website includes a police report about a children's kidnapping, with speculation pointing to a Big Daddy as the culprit. But how would a Big Daddy move without being seen?
Those are questions we don't have answers to yet. Notice anything on the site that we missed? What do you think BioShock 2 will be? Sequel? Prequel? Something else?
Read the full story (http://www.1up.com/do/newsStory?cId=3173124)
Le Goat
03-09-2009, 12:52 PM
BioShock 2 to Feature Big Sisters?
Rumor has it the sequel will feature female versions of the dreaded Big Daddy.
By Kris Pigna (http://www.1up.com/do/my1Up?publicUserId=4547494), 03/08/2009
http://media.1up.com/media?id=3688892&type=lgEvidently showing that Rapture's mad scientists don't discriminate on the basis of gender, unnamed sources have told (http://kotaku.com/5165836/big-sisters-stalk-onto-bioshock-2) Kotaku that BioShock 2 (http://www.1up.com/do/gameOverview?cId=3168487) will feature the appearance of "Big Sisters" -- a female version of the hulking Big Daddy that protected each Little Sister in the original game. According to the information from these sources, the Big Sister will be an "Amazonian version" of the Big Daddy, donning "sleek" and "svelter" gear. Backing up this rumor is a small tidbit that appeared on the recently launched (http://www.1up.com/do/newsStory?cId=3173124) BioShock 2 teaser site. The site featured a fictional news story of a kidnapped girl, and the description of the attacker seemed to echo that of a Big Daddy -- except for a few key distinctions. The story says the attacker had "incredible speed," and that this person was "thin, above average height, and wore some kind of 'red light.'" Incredibly fast, thin, and above average height... does that sound like an average Big Daddy to you?
With the Game Developers Conference coming up on March 23, hopefully more on BioShock 2 -- and these rumored Big Sisters -- will finally be revealed.
Pax Britannia
03-09-2009, 01:08 PM
This is probably my most anticipated game of 2009, even ahead of Ghostbusters.
Le Goat
03-09-2009, 05:50 PM
Mine too. The original is my #1 right now and if they stick to the fundamentals of the first and then improve upon them with a longer story (not by much, maybe 6-8 hours more) then it'll be amazing. They need to drop it after three though. Don't stretch this shit out and make it gay
Archangel
03-09-2009, 05:56 PM
They won't. They didn't beat System Shock to death, either.
Le Goat
03-10-2009, 10:30 PM
Last week, 2K Games soft-launched a teaser site for BioShock 2: Sea of Dreams (http://www.gamespot.com/news/blogs/sidebar/909182374/26803125/bioshock-2-teaser-site-surfaces.html), the follow-up to the 2007 award-winning underwater adventure BioShock. As with most teaser sites, Somethinginthesea.com (http://somethinginthesea.com/) aims to generate hype through mystery by offering only a few clues about the game. In this case, the site shows a map of the Atlantic Ocean ringed by a series of newspaper clippings detailing the disappearances of young girls in seaside towns.
http://image.com.com/gamespot/images/2009/068/bioshock2_gi429_embed.jpg (http://javascript%3Cb%3E%3C/b%3E:open_blog_image_viewer%28%272009/068/bioshock2_gi429_screen.jpg%27%29;)
Invariably, said vanishing is accompanied by red lights in the ocean and sightings of strange figures emerging from the surf wearing "shod" feet and "miner's helmets." Although the lights and helmet look like the calling cards of the first BioShock's lumbering Big Daddies, eyewitness accounts of "thin" figures with feet smaller than a human male's appear to be contradictory. As a result, theories about "Big Sisters" and "Little Daddies" began to bubble up--rumors that 2K Games has steadfastly declined to comment on. "Don't believe everything you read," one rep told GameSpot.
Next month, though, the public will be able to read about 2K Marin-developed BioShock 2 in Game Informer. The Minnesota-based monthly magazine, which is owned by game retailer GameStop, has posted a scan of its April issue's cover online (http://www.gameinformer.com/News/Story/200903/N09.0310.1603.49470.htm), which indeed depicts a Big Sister. The new creature is shown wearing a helmet not unlike that of the Big Daddies, with sleeker diving gear fitted to its long limbs and a long-barreled weapon on its left arm. Inside a cage on the Big Sister's back is a Little Sister that looks several years older than the ones in the first BioShock. No "Little Daddies" are mentioned.
http://somethinginthesea.com/ (the site, pretty damn good)
http://www.gameinformer.com/NR/rdonlyres/BBD90755-D289-429A-9B4C-A4322FB44313/17881/gi_bioshock2.jpg
Pax Britannia
03-11-2009, 09:28 AM
Looks like the citizens of Rapture have flourished.
Le Goat
03-11-2009, 10:00 AM
Yup, the site saying shit about a siting a sub makes me happy
Kerjack
03-11-2009, 10:22 AM
All I know is Big Sisters better not be fast dammit.
The Batman
03-11-2009, 10:38 AM
FUCK YES!
Archangel
03-11-2009, 10:40 AM
All I know is Big Sisters better not be fast dammit.
If memory serves, the Bouncers' charge attacks were fast as fuck already.
Pax Britannia
03-11-2009, 10:42 AM
I might play Bioshock again after reading this. Which would be my fourth play through of the game.
Archangel
03-11-2009, 10:44 AM
I might play Bioshock again after reading this. Which would be my fourth play through of the game.
Same here, only #3.
Pax Britannia
03-11-2009, 10:48 AM
It's deffinetly a testament to the game developers that they managed to create a world gamers want to re-visit again and again. Everytime i've played through i've found a new area or experimented with different power ups.
Le Goat
03-16-2009, 04:55 PM
http://media.1up.com/media?id=3692114&type=lg
Yesterday the internet was ablaze with rumors (http://www.1up.com/do/newsStory?cId=3173249) from an internet account of GameInformer's BioShock 2 (http://www.1up.com/do/gameOverview?cId=3168487) cover story. Luckily, the rumors turned out to be false, because the truth sounds much cooler. Now that the magazine has hit the hands of subscribers, we've learned that not only is the Big Daddy not absent from the sequel, he'll actually be the starring role. Players will be the "first" Big Daddy, fighting off other Big Daddies as he searches for a Little Sister to call his own. Similar to the first game, finding a Sister gives you the choice between adopting her, or harvesting her for ADAM. The Little Sister plays a cooperative role in the game, giving the player ADAM and warning of potential threats. One of the most serious threats is the new Big Sister (above), who is faster than the Big Daddy. Players can use the Big Daddy's drill weapon, as well as upgrade with plasmids. As usual, the full details can be found in the magazine, which should be available in stores soon.
I can't f*ing wait, it sounds like they are really trying to improve from the awesomeness of the last one.
BeeRand
03-17-2009, 01:58 AM
I can't f*ing wait, it sounds like they are really trying to improve from the awesomeness of the last one.
I can't even read the preview articles because I might pee. The atmospheric quality of the first game was so unique. I'm just hoping the story doesn't come out half-baked.
It did seem like they rushed the idea out. Wasn't it only a month or two after the release of the first Bioshock that they announced the second one. Hopefully they will put the necessary time into making sure that this is a quality title.
redsox39
03-17-2009, 11:21 AM
Holy shit. I know I am behind the time, but I just started Bioshock 1 finally last night. Normally, I play a lot of xbox live and sports games, so the "award winners" get put on the back shelf. Holy shit, this game is awesome so far. Please tell me this continues...
Pax Britannia
03-17-2009, 11:23 AM
Whilst I enjoyed the Big Daddy section in the first game I dont think it's strong enough to spin into a whole game.
Le Goat
03-17-2009, 05:43 PM
Holy shit. I know I am behind the time, but I just started Bioshock 1 finally last night. Normally, I play a lot of xbox live and sports games, so the "award winners" get put on the back shelf. Holy shit, this game is awesome so far. Please tell me this continues...
It's the only 'single player only' game I own and continue to play over and over.
Pax Britannia
04-18-2009, 08:34 AM
First proper preview.
http://uk.gamespot.com/xbox360/action/bioshock2/video/6208177/bioshock-2-feature-interview?hd=1&tag=topslot;watchlink;1
Jack Bauer
04-18-2009, 09:15 AM
i creamed myself
Le Goat
04-19-2009, 12:24 PM
I still, STILL go back and play Bioshock for the sheer surprise and atmosphere. It got me to finally read the 40 dollar copy of Atlas Shrugged someone had bought me a couple years before.
Imma lock myself in my apt when this comes out.
oh and if you haven't downloaded the SDTK to it, I highly recommend it. It's short but sexy.
Pax Britannia
05-14-2009, 05:45 PM
Bioshock 2 Demo
http://uk.xbox360.ign.com/dor/objects/14240341/bioshock-2/videos/bioshock2_trl_walk051209c.html
Le Goat
05-14-2009, 05:48 PM
oh
fuck
}{arlequin
05-14-2009, 05:49 PM
i never got to play the first one
(time is limited :( )
Le Goat
05-14-2009, 05:50 PM
You're missing out on not just a great game, but a very thought provoking experience. Take an hour or two a nite to play it, I guarantee you can't play for just that long.
Pax Britannia
05-14-2009, 05:51 PM
I'm reading 'Atlas Shrugged' because of this game.
}{arlequin
05-14-2009, 05:53 PM
You're missing out on not just a great game, but a very thought provoking experience. Take an hour or two a nite to play it, I guarantee you can't play for just that long.
I'm reading 'Atlas Shrugged' because of this game.
i r intrigued
Pax Britannia
05-14-2009, 05:57 PM
i r intrigued
It's one of the best game's i've ever played. I highly recommend it, buy it pre-owned if you wish or even rent it! You just have to play it.
Le Goat
05-14-2009, 06:01 PM
I'm reading 'Atlas Shrugged' because of this game.
Someone bought it for me years ago (they liked it and we had the same taste) but I had forgotten I had it. I found it recently and remembered a lot of Bioshock was based on the book. I too am reading it.
hardback ftw!
Le Goat
05-14-2009, 06:02 PM
I heard the fucking music in that demo and it gave me chills. Tenenbaum's voice has such pain in it. Very, very well acted
Pax Britannia
05-14-2009, 06:06 PM
Someone bought it for me years ago (they liked it and we had the same taste) but I had forgotten I had it. I found it recently and remembered a lot of Bioshock was based on the book. I too am reading it.
hardback ftw!
I'm thinking of getting a T-shirt made that says:
"Q: Who is John Galt?
A: Andrew Ryan"
Le Goat
05-14-2009, 06:07 PM
I'm thinking of getting a T-shirt made that says:
"Q: Who is John Galt?
A: Andrew Ryan"
htp://shop.cafepress.com/ayn-rand
Pax Britannia
06-01-2009, 04:03 PM
http://uk.movies.ign.com/articles/988/988805p1.html
Looks like the film is dead.
Le Goat
06-01-2009, 04:13 PM
Good. I can't stand that dude.This is one of those games that NEED to be done right. I'd actually be all-for the film version NOT having plasmids.
Pax Britannia
06-01-2009, 04:15 PM
I bet Paul W Anderson will be brought in to direct. It has him written all over it! It's a video game movie that involves someone being trapped somewhere and having to get out.
I'll go and see the film out of blind loyalty to the game and then a little piece of my soul will die.
Le Goat
06-05-2009, 04:33 PM
My god, I think they just might pull off the MP aspect. It sounds awesome.
Perhaps one of the most anticipated games coming out this year, BioShock 2 is on display at E3 2009, and though it's not here in any playable form, we did get to see a trailer of the single-player mode in action and, surprisingly, a good chunk of the multiplayer. First, the single-player mode in BioShock 2 takes place 10 years after the events that transpired in the original game, which means that Rapture has fallen into a state of decay as the ocean continues to reclaim it and its inhabitants. The focus of the single-player mode, in terms of its lead character, was to change it from the perspective of an outsider to that of a resident of Rapture, and in particular someone who plays an important role in the overall framework of the city.
http://image.com.com/gamespot/images/2009/153/945380_20090603_embed001.jpg (http://www.gamespot.com/xbox360/action/bioshock2/images/6211627/1/?path=2009%2F153%2F945380_20090603_embed001.jpg)
That new lead character is the original Big Daddy--the very first to don the massive diving suit in the city of Rapture. But he's different from the single-purpose drones that roam around in the original game. He has regained his free will, which also happens to make him faster and more agile than other Big Daddies. Additionally, he can use a variety of weapons, ranging from the massive Big Daddy drill and a rivet gun to all-new plasmids, which have been tweaked to make them even more effective in combat. But more importantly, the original Big Daddy can make one decision that the others cannot: He can choose to protect the Little Sisters and continue to let them harvest Adam from fallen splicers or he can harvest them and take their Adam.
After we viewed a brief trailer of BioShock's lead character in action (which you can view above), representatives from Digital Extremes took to the front of the room to give a deeper look at the multiplayer component in BioShock 2. Unlike the single-player campaign, BioShock 2's multiplayer component takes place a year before the original game, during the civil war that initiated the downfall of Rapture and Andrew Ryan's underwater utopia. What's interesting is that there are actually two very different methods for jumping into a multiplayer game. There's a standard menu option and then there's Jacob Morris' (the lead character in multiplayer and a welder who may have even helped build Rapture) apartment, which is a visual representation of all of the multiplayer options and information presented in spectacular Art Deco Rapture style. You even have your own bathysphere to launch you into a multiplayer match.
Return to Rapture in this trailer from the single-player portion of the game.
Comment on this video » (http://e3.gamespot.com/story/6211627/bioshock-2-impressions)
Watch this video in HD 540p (http://e3.gamespot.com/story/6211627/bioshock-2-impressions)
Flash Player 9 (http://www.adobe.com/go/getflashplayer) is required to watch this video.
The apartment, or safe house, is also where you can build loadouts for Jacob before joining a match. You can mix certain types of weapons with certain plasmids, so that you can immediately access those combinations without having to go back into a menu. (You can also select from your list of loadouts after dying in a match.) And if you're wondering how a lowly welder gets access to weapons and plasmids, a group named Sinclair Solutions provides you with them because they have a vested interest in the outcome of Rapture's civil war (you might remember that there was a bar in the original BioShock called Sinclair Spirits). But Sinclair's involvement doesn't end there. At the end of every match, the company will assess your performance and potentially promote your ranking, which essentially grants you access to more weapons and more plasmids. It's similar to what was done in Modern Warfare, only dressed in the BioShock universe, and should make it easier to create matches for players of similar skill.
This particular demo was of the Free for Fall mode, and it supports up to 10 players like the other multiplayer modes. The map is the Kashmir Restaurant, an area from the original game. Digital Extremes points out that because the game takes place just one year before the original, it makes sense to use some of the same areas, but they've been reimagined to make them more balanced for multiplayer. During the early minutes of the match, we find out that plasmids also have two different types of attacks: a quick fire and a charge fire. Obviously, the quick fire lets you shoot more quickly, but it's less powerful. Conversely, a charge attack is much more powerful and extends its damage, but it also leaves you open to attack from other players because it takes a few seconds to charge. Of course, either kind of attack still costs Eve, which is why you visit can the Circus of Value vending machines scattered about each map. Digital Extremes doesn't want to break the flow of the action, so all you have to do is walk up to it and get your Eve replenished. Similarly, the hacking of turrets (which is especially useful in multiplayer because they can help wrack up some kills) is also vastly easier than it was in BioShock. All you have to do is walk up to the turret, hack it, wait a few seconds for a gauge to fill, and it's yours.
But though you may be busy hacking some turrets, another player might be searching for something else: the diving suit for the Big Daddy. Yes, it's possible to play as the Big Daddy in BioShock 2 multiplayer by finding the diving suit in the map, but he doesn't quite function the same way as the Big Daddy in the single-player game. These are the slow, plodding sort, but what they lack in speed, they make up for in brute strength and endurance, and they're incredibly difficult to take down if you're on your own. On the flip side of that, if you become the Big Daddy then chances are that you'll also be the new focal point of the match as other players come to take you down, and you won't have plasmid powers to help you, either.
http://image.com.com/gamespot/images/2009/153/945380_20090603_embed002.jpg (http://www.gamespot.com/xbox360/action/bioshock2/images/6211627/2/?path=2009%2F153%2F945380_20090603_embed002.jpg)
The action in the multiplayer mode looks pretty hectic, and when the Big Daddy shows up, it just gets crazy. But what really strikes us most about BioShock 2's multiplayer mode, at this point, is just how much effort Digital Extremes and 2K have put into making it an interesting part of the BioShock universe, and the fact that it's just not a multiplayer version of the single-player game. There's an entire narrative designed around the multiplayer, explaining why all of these people are fighting and how you have access to weapons and plasmids. It makes us interested to see other facets of the multiplayer, including the other modes, Survival of the Fittest and a team-based match called Civil War. BioShock 2 is scheduled for release in November, but check back for more coverage on the game in the near future.
Le Goat
06-06-2009, 07:01 PM
I do believe this be MP
http://ps3media.ign.com/ps3/image/article/992/992089/e3-2009-bioshock-2-screens-20090605100051556_640w.jpg
http://ps3media.ign.com/ps3/image/article/992/992089/e3-2009-bioshock-2-screens-20090605100032821_640w.jpg
http://ps3media.ign.com/ps3/image/article/992/992089/e3-2009-bioshock-2-screens-20090605100040775_640w.jpg
http://ps3media.ign.com/ps3/image/article/992/992089/e3-2009-bioshock-2-screens-20090605100054962_640w.jpg
Le Goat
06-17-2009, 04:39 PM
I know this is Bioshock 2 but figured this lil info would benefit some of you
http://media.1up.com/media?id=3727587&type=lg
Now here's an interesting pairing. 2K Games and Bethesda Softworks have announced that the Xbox 360 and PC will be getting a bundle containing Bioshock (http://www.1up.com/do/gameOverview?cId=3150047) and Oblivion (http://www.1up.com/do/gameOverview?cId=3140381) starting next month. With the simple title Bioshock & The Elder Scrolls IV: Oblivion Bundle, the new pack will retails for $39.99 on the Xbox 360, and $29.99 on Windows PCs. 2K Games originally partnered with Bethesda to publish Oblivion, and also developed Bioshock.
Bethesda and 2K, of course, are also quick to point out another connection between the two -- tons of awards. The release proudly notes that the two titles have pick up more than 80 Game of the Year Awards from "industry's top publications."
Both games did indeed enjoy a great deal of positive critical attention. We gave Oblivion an A in our review (http://www.1up.com/do/reviewPage?cId=3149203&p=4&sec=REVIEWS), while Bioshock received an A+ (http://www.1up.com/do/reviewPage?cId=3162017&p=4&sec=REVIEWS). So yes, we liked them too.
The bundle will be available starting July 7.