PDA

View Full Version : STAR TREK ONLINE


Eradicator30
08-12-2008, 10:17 PM
http://www.gametrailers.com/player/38184.html

Ocelot
08-13-2008, 04:46 PM
It's a shame they don't allow you to play as the borg. Would've been interesting, but probably a bit too tough to actually implement.

I like the idea of being able to create your own race and eventually have an opportunity to captain your own ship.

Le Goat
08-13-2008, 04:55 PM
I think that's one area where ST:L failed. Anyone who played as the Borg could rape anything else.

Have the Borg be the main bad dudes that transwarp into any part of the galaxy to cause some srs chaos and that might be one hell of a fun game.

OH SHI- GAIZ, OUR FLEET NEAR THE GAMMA QUADRANT IS GETTING FUCKED UP BY A CUBE WARP HERE TO HELP!!


everyone warps there


Romulan's invade Fed. space from the other end lulz

Kerjack
08-13-2008, 06:21 PM
I think that's one area where ST:L failed. Anyone who played as the Borg could rape anything else.



I have that sitting next to my TV as I still want to finish it. I had gotten stuck on a early mission where I had to find a cloaked station. I know I need to follow a shuttle in, but I can't figure out how to keep my CPU counterparts from opening fire and destroying the vessels :(

Eradicator30
08-13-2008, 06:26 PM
FAQ

What is Star Trek Online?
Star Trek® Online is a massively multiplayer online role-playing game set in the Star Trek universe. Star Trek Online will be developed for both console and PC formats. Game features will include customizable ships and characters from the Klingon Empire and United Federation of Planets, ground, space and shipboard gameplay and unique options for player-generated content.
What is an MMORPG?
MMORPG is an acronym for massively multiplayer online role-playing game. In an MMORPG, millions of players from around the world can interact with each other to socialize or achieve common goals.
Will a monthly fee be required to play?
We haven't decided on pricing plans yet.
What is Cryptic using from the previous development?
Star Trek Online is entirely based on Cryptic's design and built entirely using Cryptic Studios' technology and assets. The former studio that we acquired the Star Trek game rights from had a huge amount of concept art created for their game – much of that is applicable, and we are taking advantage of it. But Cryptic's engine, technology platform and content pipelines have become so mature that with a small team we can quickly ramp up a project.
Will there be PvP?
Yes. We plan for a faction vs. faction PvP ruleset, but there are also plans for a competitive PvE mechanic.
Will there be PvP, PvE and RP rule set servers?
There will not be separate servers for PvP and PvE rulesets. Open PvP will be restricted to designated sectors of space (far-off reaches of unclaimed territory). Consensual PvP and competitive PvE will occur between the realm borders (the Neutral Zone), where players will be competing over territory and resources with the option to PvP.
Will there be an economy?
Many of the details are still in the works, but yes, there will be an economy that makes sense in the Star Trek universe. Since the Federation has explicitly done away with money, expect bartering and trading of goods to be an important part of the economy. Less tangible forms of economics such as Reputation are also not out of the question.
What are the system requirements?
We haven't finalized this yet. Suffice to say, we want to make a game that looks great and can run well on a wide variety of systems.
Will you need to have to have an internet connection to play Star Trek Online?
Yes.
When does the game take place?
Approximately 30 years after the events in Star Trek Nemesis. The game starts in 2409. Technology has advanced and the galaxy is a much more volatile place.
What races will we be able to play?
The plan is Human, Vulcan, Andorian, Klingon, Orion, Gorn, and several others. You will also be able to create your own race with its own custom look and attributes.
Will everyone be the Captain of their own ship?
Yes, but you will have to earn the responsibility and skill to command larger and more powerful vessels. Remember, in Star Trek as well as naval tradition, whoever commands the ship is the "Captain," even if it is not your current rank.
Can I play something other than a Captain like a Doctor or an Engineer?
Everyone is a Captain, (remember, if you command a ship, you are automatically a Captain), and you will command a crew, but that does not limit your role. Your character will still be able to choose from a variety of career paths, such as Engineer, Tactical Officer, Doctor, Science Officer, etc. Your career path is your root, and will affect your skills, and how you command your crew. Consider Jean-Luc Picard, Beverly Crusher, Worf and Kathryn Janeway. Picard was an archeologist and diplomat, Crusher was a doctor, Worf a security/tactical officer, and Janeway was a scientist. Each eventually chose a career in command and became ship captains. This does not mean the game will limit your ship choices based on your profession – far from it. The examples are simply an example of how the game design was inspired.
Do I need to be well-versed in Star Trek lore in order to play Star Trek Online?
No, even the most casual Star Trek fan will enjoy and appreciate the world. For those not familiar with the Star Trek universe, Star Trek Online will be a new experience with as much depth as each individual is comfortable with exploring. However, the world will be rich with lore from every series and movie that will satisfy even the most devout Trek fan.
How will I be able to play with my friends?
In space, you can form teams and do missions together. Space battles will occur between multiple player and NPC vessels. When you do a ground mission, the mission owner can build an away team that consists of other players. Outside of combat, there will be numerous community building features, locations, hubs and events that will bring players together.
Will console and PC players be on the same servers?
We would like that to be the case. There is nothing technologically keeping us from making it so.
Will there be realistic travel times in space?
Travel times will be semi-realistic, with a focus on fun. Space is big, and it can take a very long time to travel great distances. That travel time can be impractically long. We will introduce transwarp conduit technology and worm holes to allow players to travel to distant sectors of the galaxy without needing days or weeks of gameplay to do so.

Ocelot
08-13-2008, 06:35 PM
The bartering economy system is going to be pretty interesting... I'll look forward to seeing how they develop it.

It'd be great if you could completely pimp out your ship, intererior and exterior. Not only weapons and such but purely cosmetic things too.

Have they specified what consoles this will be coming out on? Though I'd probably be most interested in the PC version regardless.

Le Goat
08-13-2008, 06:36 PM
I hope the warping isn't too gay...like 1 minute to go across one quadrant of the universe. I'd like to take at least 3-4 minutes at max warp to go across Fed. Space and maybe, if you wanted of course, 10 minutes to go across a Quadrant. Nothing too bad, just not overly simple.

Le Goat
08-13-2008, 06:36 PM
The bartering economy system is going to be pretty interesting... I'll look forward to seeing how they develop it.

It'd be great if you could completely pimp out your ship, intererior and exterior. Not only weapons and such but purely cosmetic things too.

Have they specified what consoles this will be coming out on? Though I'd probably be most interested in the PC version regardless.

It's only PC


well, for now anyways. maybe a port if it does real well.

Kerjack
08-13-2008, 06:39 PM
I hope the warping isn't too gay...like 1 minute to go across one quadrant of the universe. I'd like to take at least 3-4 minutes at max warp to go across Fed. Space and maybe, if you wanted of course, 10 minutes to go across a Quadrant. Nothing too bad, just not overly simple.


Exactly, but hopefully easier and smoother then Eve online as well. It takes ages to get anywhere in that game.

Eradicator30
08-13-2008, 06:40 PM
It's only PC


well, for now anyways. maybe a port if it does real well.
Will console and PC players be on the same servers?
We would like that to be the case. There is nothing technologically keeping us from making it so.

Seems to indicate console versions are planned.

Claydon
08-13-2008, 06:43 PM
no mac version?

fuckers

Ocelot
08-13-2008, 06:45 PM
Exactly, but hopefully easier and smoother then Eve online as well. It takes ages to get anywhere in that game.

Eve online was interesting but nothing what I expected. And I agree the travel time was a bit over the top at times. At least it was pretty damn huge. And if some trips take like 10+ minutes for Star Trek, I think there should be shit you can do on your ship. There's so little info out on it right now, this is all speculation, but I'd like to be able to manage my ship and crew to some extent. Assuming the crew will be all NPC, etc. Or if there will be an option for a party to stay in one ship.

Le Goat
08-13-2008, 06:46 PM
Exactly, but hopefully easier and smoother then Eve online as well. It takes ages to get anywhere in that game.

ST:L's mechanics was shit. Warp took ages to do and looked really gay, like u werent even going faster than light. Also the Planets seemed really, really fucking small. I hated it

From the movie I saw in the trailer, if actual gameplay, it seems leaps and bounds over any ST game i've seen.


Raids and FIghts on a Brdige? AWESOME

Le Goat
08-13-2008, 06:51 PM
Eve online was interesting but nothing what I expected. And I agree the travel time was a bit over the top at times. At least it was pretty damn huge. And if some trips take like 10+ minutes for Star Trek, I think there should be shit you can do on your ship. There's so little info out on it right now, this is all speculation, but I'd like to be able to manage my ship and crew to some extent. Assuming the crew will be all NPC, etc. Or if there will be an option for a party to stay in one ship.

10 minutes across a quadrant is plenty of realistic timing...


2 minutes across an expanse of space, say Fed. is great too... that gives u a minute to allocate people to fix a problem you've been having or to allocate power to whatever hte problem is... ie the problemi gave earlier.

Sounds fucking awesome the more i keep talkign about it.

Ocelot
08-13-2008, 07:02 PM
Yeah I totally agree, 10 minutes would be more than reasonable. Hell, I know that some flights in WoW were over 10 minutes. What made them suck was the fact all you could do is either alt+tab and surf the web, or do something else until you got there. Can't do a hell of a lot on a gryphon I guess. But with Star Trek, as you've said, it'd be great to explore your ship, interact with the crew, fix problems, etc. Maybe have small missions you can do to help out crew members.

It'd be great if the go the extra length and really flush out the ship, making it as big and intricate as it is in the shows, given you have the same model ship. There could be some real potential there.

Le Goat
08-13-2008, 07:05 PM
Yeah I totally agree, 10 minutes would be more than reasonable. Hell, I know that some flights in WoW were over 10 minutes. What made them suck was the fact all you could do is either alt+tab and surf the web, or do something else until you got there. Can't do a hell of a lot on a gryphon I guess. But with Star Trek, as you've said, it'd be great to explore your ship, interact with the crew, fix problems, etc. Maybe have small missions you can do to help out crew members.

It'd be great if the go the extra length and really flush out the ship, making it as big and intricate as it is in the shows, given you have the same model ship. There could be some real potential there.


If I remember correctly, the first studio posted a few pics showing the inside of the ship... corridors and all. Even lets you fuck with the intricacies of the Warp Nacelles

http://www.gamespot.com/pages/image_viewer/frame_lead.php?pid=924226&img=29
http://image.com.com/gamespot/images/2006/159/924226_20050609_screen002.jpg

http://image.com.com/gamespot/images/2006/159/924226_20050609_screen004.jpg

http://image.com.com/gamespot/images/2005/334/924226_20051201_screen002.jpg

Claydon
08-13-2008, 07:09 PM
Yeah I totally agree, 10 minutes would be more than reasonable. Hell, I know that some flights in WoW were over 10 minutes. What made them suck was the fact all you could do is either alt+tab and surf the web, or do something else until you got there. Can't do a hell of a lot on a gryphon I guess. But with Star Trek, as you've said, it'd be great to explore your ship, interact with the crew, fix problems, etc. Maybe have small missions you can do to help out crew members.

It'd be great if the go the extra length and really flush out the ship, making it as big and intricate as it is in the shows, given you have the same model ship. There could be some real potential there.

That would be nice, even as massive as the star trek universe is, the chartered galaxy is only 10% of what the galaxy is, and in the star trek universe it takes a few years at high warp to reach the outer reaches of the chartered galaxy. I think there should be significant time stretches say 15 or more minutes to travel great distance and in that time you could do stuff within your ship.

Kerjack
08-13-2008, 07:10 PM
Eve Online is going to be a ghost town if they get this even close to right.

Ocelot
08-13-2008, 07:14 PM
http://www.vimeo.com/1504688

Here's a video of their webcast. The guy starts talking about what they are planning to do with the ship, crew, and some gameplay at around the 10 minute mark. I'm only at about the 14 minute mark, but so far things are sounding pretty impressive.

Lone Wolf
08-13-2008, 07:22 PM
It's a shame they don't allow you to play as the borg. Would've been interesting, but probably a bit too tough to actually implement.

I like the idea of being able to create your own race and eventually have an opportunity to captain your own ship.

What is so great about the Borg? They might be the most overrated villian since Saddam

Le Goat
08-13-2008, 07:29 PM
What is so great about the Borg? They might be the most overrated villian since Saddam

I'm assuming that's heavy sarcasm, yes?

Lone Wolf
08-13-2008, 07:29 PM
I'm not a big trekkie, but they are pretty gay looking and a little boring

Kerjack
08-13-2008, 07:33 PM
I'm assuming that's heavy sarcasm, yes?

I agree with him, they are shit. Are they tough? yes. Are they stupid. Hell yes.


The idea was good, but something about how they have been played out makes them boring and stupid to me.

Face
08-13-2008, 07:35 PM
the borg were great up until Hugh... First Contact reinvigorated them as a threat, but Voyager went and ruined them all over again. After all, that's what Voyager did best, ruin anything cool about Star Trek

Kerjack
08-13-2008, 07:36 PM
Cardassians on the other hand may look a little stupid but seem to have the best story lines around them.

Borg should make a great NPC enemy in an MMO though.

Ocelot
08-13-2008, 07:36 PM
Honestly I'm not a huge Trekkie either. I just recently started watching the show on Spike and it's been surprisingly fun.

The Borg would give just an extra twist to the playstyle. Seeing as you're part of The Collective, it may be harder to implement than I'm giving it credit for. The idea that you could upgrade your implants, or assimilate some species to better yourself and some allies could be kind of a cool way to work with things..

The more I think about it actually, I don't think the lore wouldn't really allow for them to be played so well- not on an individual level at least. Maybe it's better that they're just the uniformed "bad guys" of the universe.

Le Goat
08-13-2008, 07:38 PM
I agree the Borg drones are gay as fuck, but the concept and ideology of the Borg is ruthless and awesome. If they stick with the initial concept of them as ruthless killing machines hell bent on assimilation then they will rule the galaxy

but to be honest, I want to fucking see the Dominion make an appearance.


Also, i'm watching the video and he just said we will get to see/find new worlds. I'm assuming that means they will forever be implementing new ideas onto their servers which means this shit is going to be fucking amazing... if they pull it off.

Le Goat
08-13-2008, 07:39 PM
Honestly I'm not a huge Trekkie either. I just recently started watching the show on Spike and it's been surprisingly fun.

The Borg would give just an extra twist to the playstyle. Seeing as you're part of The Collective, it may be harder to implement than I'm giving it credit for. The idea that you could upgrade your implants, or assimilate some species to better yourself and some allies could be kind of a cool way to work with things..

The more I think about it actually, I don't think the lore wouldn't really allow for them to be played so well- not on an individual level at least. Maybe it's better that they're just the uniformed "bad guys" of the universe.

They'll be NPC characters... the common enemy everyone will fight. There's always one or two.

Kerjack
08-13-2008, 07:42 PM
So the question is, what race/side will you be fighting on? I plan on being lame and being Human Federation

shdaow
08-13-2008, 07:43 PM
I want to be a Klingon captain on a Federation ship, best of both worlds.

baskcm
08-13-2008, 07:45 PM
So the question is, what race/side will you be fighting on? I plan on being lame and being Human Federation


Ditto have to be the federation there ships are much cleaner

Not being anti klingon and all

Ocelot
08-13-2008, 07:46 PM
So the question is, what race/side will you be fighting on? I plan on being lame and being Human Federation


Yeah, I'm thinking Human Federation as well. Mostly because it's what is most familiar to me. I'm not too familiar with the other races/species and their lore.

Kerjack
08-13-2008, 07:47 PM
I wonder if they are going to have to make the federation fairly weak to try to keep 90% of the players from choosing it.

baskcm
08-13-2008, 07:49 PM
I wonder if they are going to have to make the federation fairly weak to try to keep 90% of the players from choosing it.

well its bound to happen isn't it no matter what they do people will still chose the federation no matter what

Le Goat
08-13-2008, 07:51 PM
I will be The Dominion if they allow it.


Also, some nerd on the video just asked about how they're doing the servers...

The guy said he didnt know, but he wanted them all on one server. It got me thinking...

Why not make four servers, one for each quadrant and if you have to travel over one quadrant into the other, the game smoothly transits servers during warp without u knowing... ya dig?

shdaow
08-13-2008, 07:51 PM
I expect them to make the Federation harder to level up, and weaker to start off with compared with the Klingons. This way, a lot more players will tend towards Klingons for the "quick-fix" by starting off with a stronger race. However, down the road when levels rise, I imagine the Federation will be back in prominence.

EDIT: Thats genius Goat

baskcm
08-13-2008, 07:53 PM
if they include the borg it should be the borg of the ST:TNG type not the VOY type who just seemed to get there asses handed to them every week by jayneway

Kerjack
08-13-2008, 07:53 PM
Wouldn't work. Especially for planed downtimes, people would flood over.

shdaow
08-13-2008, 07:56 PM
if they include the borg it should be the borg of the ST:TNG type not the VOY type who just seemed to get there asses handed to them every week by jayneway

They should ret-con Voyager out of Star Trek history... well, at least everything but Seven of Nine.

Le Goat
08-13-2008, 07:57 PM
I expect them to make the Federation harder to level up, and weaker to start off with compared with the Klingons. This way, a lot more players will tend towards Klingons for the "quick-fix" by starting off with a stronger race. However, down the road when levels rise, I imagine the Federation will be back in prominence.

EDIT: Thats genius Goat


Don't forget that this is not starting from nothing and going to whatever... these are already established cultres/races. 30 years beyond the last movie.


They won't make the Fed's pussies, but they def. won't make them the badasses they think they are. They'll make them War Torn, battle tested soldiers needing new minds to run the fleets.

God damn it I hope they have The Dominion

Le Goat
08-13-2008, 08:05 PM
If they make the space combat like Bridge Commander I will officially kill jesus with happiness

Eradicator30
08-13-2008, 08:06 PM
I dunno, Sisko whooped their ass pretty badly, though it might be awesome to go into Dominion space and see something like they spent the last 40 years or so rebulding to strike when everyone least expected and all the meanwhile manipulating political shit behind the scenes in order to weaken the other races (especially the Cardassians for obvious reasons).

shdaow
08-13-2008, 08:07 PM
Sisko will just pwn them with his Wormhole power

baskcm
08-13-2008, 08:09 PM
Sisko will just pwn them with his Wormhole power


sisko would pawn them with his frigging goatee more like

Le Goat
08-13-2008, 08:09 PM
Sisko will just pwn them with his Wormhole power
Those fuckers will have amassed an armada of warriors to crush the federation twats.

I like the idea of them becoming independent and turning into the new klingnon like race that kills everything in sight.

Le Goat
08-13-2008, 08:10 PM
sisko would pawn them with his frigging goatee more like


He's just behind Picard on the Badass scale.


Picard > Kirk > Sisko on sex appeal.

Ocelot
08-13-2008, 08:14 PM
God damn it I hope they have The Dominion

The developer in the video said that the game will ship with two factions: Starfleet and the Klingon Empire. But they're going to add two more, The Dominion and The Romulans at some point after launch.

Le Goat
08-13-2008, 08:17 PM
The developer in the video said that the game will ship with two factions: Starfleet and the Klingon Empire. But they're going to add two more, The Dominion and The Romulans at some point after launch.


Best news i've heard all day. You can't have a war without the Dominion. They were the best

baskcm
08-13-2008, 08:17 PM
He's just behind Picard on the Badass scale.


Picard > Kirk > Sisko on sex appeal.


i still say sisko had bald envy in terms of picard

Le Goat
08-13-2008, 08:28 PM
i still say sisko had bald envy in terms of picard


I could tell Sisko wanted to fuck Picard when they ran into eachother on DS9

shdaow
08-13-2008, 08:30 PM
I want to be able to customize my ship so I can have the Defiant as my "Captains Yacht" instead of that luxurious shuttle they had popping off the Enterprise.

Le Goat
08-13-2008, 08:31 PM
They said you could Customize but within a certain limit. Meaning ur shit cant be half fed half borg

Eradicator30
08-13-2008, 08:34 PM
I think the real question is will there be green alien babes to buttsecks?

Le Goat
08-13-2008, 08:36 PM
I think the real question is will there be green alien babes to buttsecks?

The fuck would you care?

Even galactic whores wouldn't fuck someone that works at Best Buy


lozer!

shdaow
08-13-2008, 08:36 PM
Only on Constitution class ships baby!

baskcm
08-13-2008, 08:45 PM
Only on Constitution class ships baby!


he would be lucky to even get it on one of those ships

Kerjack
08-13-2008, 10:04 PM
I didn't know that I was going to be excited for a Star Trek Online (http://www.startrekonline.com/), but I am. For fluff addicts, being able to generate an entirely custom race (!!!) is an inspired maneuver.

Ooooh....

Le Goat
08-13-2008, 10:27 PM
yup

Kerjack
08-13-2008, 11:28 PM
Did you sign up and enter the sweepstakes for the 'lifetime' subscription?

Ocelot
08-13-2008, 11:35 PM
Hellz yeah. I know I won't get it, but at the same time... never know.



I wonder if they will offer a lifetime subscription plan, like how LOTRO did. I think it was a one time payment of about $400 or $500. A hell of a lot to dump into an online game, admittedly.

baskcm
08-14-2008, 06:51 AM
Hellz yeah. I know I won't get it, but at the same time... never know.



I wonder if they will offer a lifetime subscription plan, like how LOTRO did. I think it was a one time payment of about $400 or $500. A hell of a lot to dump into an online game, admittedly.

i would consider a lifetime subscription would be a good idea

Le Goat
09-18-2008, 06:14 PM
I'm too god damn lazy to find the article online but GI just put out their Oct. Issue that has STO featured. It sounds absolutely fucking amazing. I really, really hope it plays as great as it looks/reads.

Warden
09-19-2008, 03:29 AM
Name one game that has been as good as its been hyped to be in the last 9 months. I DOUBT this will live up to the hype

Le Goat
09-19-2008, 11:40 AM
It already looks amazing and its a year away from launch. The next year should mainly be spent fine tuning the various worlds, classes or whatever else neeeds expanding. I'm giving this my full attention until I see fail. Nothing so far seems fail to me... But then again, ST:L did look good in demo form...

Le Goat
11-30-2008, 01:22 PM
http://media.1up.com/media?id=3653324&type=lg (http://www.1up.com/do/media?cId=3168732&sec=IMAGES)
We haven't heard much about Star Trek Online (http://www.1up.com/do/gameOverview?cId=3168732) since Cryptic Studio's big reveal (http://www.1up.com/do/newsStory?cId=3169271) back in August, after they took over the plagued project from Perpetual Entertainment. But in a new interview (http://sknr.net/2008/11/18/star-trek-online-interview/) with Skewed and Reviewed (sknr.net), executive producer Craig Zinkievich spilled tons of new info, including more details on how the game will handle letting players command their own starships, and engage in ship vs. ship combat. "About fifty percent of your time will be spent in space," Zinkievich explained, with players getting to fly their first ships as early as the game's tutorial. "Players will start with a basic starship, and as they progress through the game they will have the opportunity to upgrade to another ship or improve the abilities of the one they have. Some ships are more general purpose and some are more specialized. Your ship and the equipment you outfit it with help define the role you play in combat."
In Star Trek Online, each player is the commander of their own ship, meaning you won't have to rely on anyone else on board. "You have customizable bridge crew pets to help you, and you can increase the skills of those crew members during play. But as far as the direct flying and commanding of your ship goes, it's in your hands," Zinkievich said. As for combat, while battling on-foot sounds like it'll be similar to most other MMORPGs, Zinkievich explained that ship vs. ship battles will be slower paced and more strategic. "You'll have to think about positioning, transferring power to boost weapons or shields, and how to best exploit your opponent's weaknesses," he said.
Other topics covered in the interview include: the game's setting (it takes place in 2409, when "the Klingon Empire and the Federation are no longer allies and the universe is a much more volatile place," said Zinkievich); what kind of enemies will show up (Borg? "Definitely!"); and whether any fan-favorite actors will make an appearance (some may be involved, "but they might not be playing 'their' characters"). So check out the full interview for even more details. Star Trek Online is currently set for release some time next year.

Le Goat
12-01-2008, 11:36 PM
http://image.com.com/gamespot/images/2008/335/924226_20081201_screen001.jpg

http://image.com.com/gamespot/images/2008/335/924226_20081201_screen002.jpg

http://image.com.com/gamespot/images/2008/286/924226_20081013_screen002.jpg

Warden
12-02-2008, 02:26 AM
I will say this. Cryptic did well with City of Heroes and City of Villains. They have enough MMO experience to make it work. I just worry about the Star Trek license being used for such a game. Its like making a Stargate MMO. Sounds awesome for fans but the game play would have to suffer fairly quickly.

Le Goat
01-22-2009, 07:22 PM
http://image.com.com/gamespot/images/2009/021/924226_20090122_screen001.jpg

Le Goat
05-13-2009, 05:20 PM
oh my-

(check link for the purdy pics)

htp://ww.gamespot.com/pc/rpg/startrekonline/news.html?sid=6209583&tag=topslot;img;2
Star Trek Online is currently in development at California-based Cryptic Studios, a team of developers who are working in tandem with CBS, the current license holder of the Star Trek franchise. The game will apparently be set in the year 2409, some 30 years after the events in the motion picture Star Trek Nemesis--which means that most characters with normal human life spans probably won't be sticking around. However, you can expect to see plenty of authentic Star Trek content in the game, since the development studio is working closely with the license holder. Yes, the United Federation of Planets (better known simply as "the Federation") will be in the game. Yes, the Klingons will be in the game. Yes, you will visit planets by beaming down to them and will carry a phaser on your belt. And yes, you will travel the galaxy at warp speed and fire photon torpedoes at enemy ships.
The stage in Star Trek Online is set for intergalactic war since the Khitomer Accords--an uneasy peace agreement between the Federation and the Klingons--have been broken. As a result, you can play as either a Federation character or a cadet in the Klingon Defense Force, working your way up through the military ranks of either side. Playing as the Klingons will definitely be a different experience than playing as the Federation, though the exact details of the Klingon experience have not yet been revealed. And according to the game's overarching story, even though the war between the two factions has begun in earnest, a "dark, ancient threat" has returned to the Alpha Quadrant (the home sector of the Federation), and players from both factions will find themselves at odds with this mysterious new adversary. (Who could it possibly be, we wonder?)
Apparently, there will be a bit more to creating a new character than just choosing starting clothes and how big your character's eyebrows will be. All-new characters will be able to choose from an array of low-ranking starter ships to command and will choose a bridge officer and crew. Your bridge officer will be a computer-controlled character--not unlike a "pet" in other massively multiplayer games--and will, like your character, gain experience levels and new items over the course of your career.
When you decide to beam down, it will always be in an away team of five characters--yourself and any combination of up to four computer-controlled crew members and/or up to four other player characters. Depending on the mission, you may wish to vary your away-team composition to include officers with different specialties, such as field medicine, tactical operations, or engineering (though there's no word yet on whether computer-controlled crew members will all wear red shirts).
And for your own character, and your crew, the game will offer what executive producer Craig Zinkievich refers to as "total customization" for each character, including each one's appearance and away-team equipment. This isn't surprising coming from a studio that made a name for itself with the powerful character customization tools of City of Heroes. Among other options, you'll be able to create characters from such races as humans, Vulcans (the race of Mr. Spock's father), Bajorans (the race to which Major Kira Nerys from the Deep Space Nine TV show belonged), Klingons, and Gorn (a race of tall, lizardlike humanoids--William Shatner's Captain Kirk character grappled with one in the original Star Trek episode "Arena"). To make allowances for the fact that the universe is indeed enormous and that other, undiscovered life-forms exist somewhere out there, the game will also feature an "alien race creator" tool that will let you create your own alien species to which your character can belong.



(excerpt)